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CyberWise Guide to Digital Citizenship

October 24, 2011, Filed Under: Media & Information Literacy, Resources, Youth Media

Upon completing the first-ever M.A. program in Media Psychology and Social Change, a pioneering field that focuses on how human behavior is affected by the media and how to use it to influence social change, Diana Graber and Cynthia Lieberman felt compelled to apply their state-of-the-art education and 40+ years of combined entertainment/media experience to […]

 

CyberWise Guide to Media Literacy

October 24, 2011, Filed Under: Media & Information Literacy, Resources

Upon completing the first-ever M.A. program in Media Psychology and Social Change, a pioneering field that focuses on how human behavior is affected by the media and how to use it to influence social change, Diana Graber and Cynthia Lieberman felt compelled to apply their state-of-the-art education and 40+ years of combined entertainment/media experience to […]

 

A Beginner’s Guide to Going Online

October 24, 2011, Filed Under: Media & Information Literacy, Resources

The LAMP is a non-profit organization creating a grassroots movement to reform and improve media. This is achieved through free media literacy workshops and public events for youth, parents and educators. All of us here at the LAMP know that it is easy to get confused by all the information out there about media–what it […]

 

Check Out the News: A Guide to Understanding the News and Making Good Choices

October 24, 2011, Filed Under: Media & Information Literacy, Resources

The LAMP is a non-profit organization creating a grassroots movement to reform and improve media. This is achieved through free media literacy workshops and public events for youth, parents and educators. All of us here at the LAMP know that it is easy to get confused by all the information out there about media–what it […]

 

Our Space: Being a Responsible Citizen of the Digital World

October 24, 2011, Filed Under: Media & Information Literacy, Resources

Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. Through role-playing activities and reflective exercises, students are asked to consider the ethical responsibilities of other people, and whether and how they behave ethically themselves online. These issues […]

 

October 2011 M-Passioned Member: Cynthia Lieberman

October 24, 2011, Filed Under: Media & Information Literacy, Resources

The National Association for Media Literacy Education (formerly Alliance for a Media Literate America) is a national membership organization dedicated to advancing the field of media literacy education in the United States. Cynthia Lieberman is an information architect and marketing and media consultant who specializes in influence marketing, social media and community engagement, primarily for […]

 

Connect to Compete initiative aims to boost digital literacy

October 24, 2011, Filed Under: Media & Information Literacy, Resources

Connected Planet is the comprehensive source for service providers and enterprise users of advanced telecommunications and mobile networking services. Grounded in coverage of technology and infrastructure — IP networks, FTTX, wireless, OSS/BSS and more — Connected Planet also delivers insight into how yesterday’s networks are becoming the “smart pipes” of tomorrow, capable of carrying new […]

 

Learning Games Network

October 20, 2011, Filed Under: Media & Information Literacy, Organizations

The Learning Games Network makes connections among those who care about and have a stake in the future of education. We provide resources to help teachers use games in the classroom. We work with educational publishers and media producers to design better learning games and develop new business models for getting them into the hands […]

 

Video game-based learning: An emerging paradigm for instruction

October 20, 2011, Filed Under: Media & Information Literacy, Resources

Interactive digital media, or video games, are a powerful new economic, cultural, and perhaps educational force. Games are now a multi-billion dollar industry, with conferences, journals, and research initiatives. Video games provide situated experiences where players are immersed in complex, problem solving tasks. Good games teach players more than just facts, but ways of seeing […]

 

The Education Arcade

October 20, 2011, Filed Under: Media & Information Literacy, Organizations

The Education Arcade explores games that promote learning through authentic and engaging play. TEA’s research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players. Our mission is to demonstrate the social, cultural, and educational […]

 

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