Generation Justice is a multi-media movement that trains youth to harness the power of media and give rise to narratives based in truth, analysis and hope. Application Deadline: May 19
Game-Based Learning Initiatives for Secondary STEM
“Knowledge is built by the learner, not supplied by the teacher.” This constructivist tenet by Jean Piaget in his book The Psychology of the Child was taken one step further by Seymour Papert in The Children’s Machine, when he asserted that people learn by constructing something external and sharable, such as books, computer programs, sand […]
Exploring the Origins of Youth Media Production
The youth media movement, which now has a place in countless venues, communities, and scholarly discourses, reflects an evolution of practices pioneered in the 1950s and 1960s as amateur filmmaking increasingly became a reality in American families and schools. In this paper, we examine the films of Robert J. Clark, Jr. as a representative early […]
Critical Thinking in a Multimedia World
When one student might see Native Americans encountering European settlers in Jonathan Warm Day’s “The Last Supper”, students during a media decoding describe the settlers as “Scary..they’re only shown in black silhouettes and there’s all that red that might represent blood insome way” (page 81). A teacher evaluation for decoding is also included, which would […]
Using Radio in the critical media literacy classroom
In a culture dominated by images, what is the capacity of radio-making to enact the ideals and meet the objectives of critical medial literacy education that empowers learners and expands democracy? This article conceptualizes a radio-based critical media literacy approach drawing upon a course project called “Borderless Radio,” where fifty-two students in a large urban […]
Guiding Digital and Media Literacy Development in Arab Curricula Through Understanding Media Uses of Arab Youth
The role of new media in the Arab uprisings and the news of widespread surveillance of digital and mobile media have triggered a renewed interest in Arab audiences research, particularly as it pertains to these audiences’ critical abilities and digital media literacy competencies. Taken for granted have been Arab youth’s widespread use of social media […]
Eyes Wide Open (Curriculum)
Eyes Wide Open is about getting to the heart of the story, filtering facts from fluff, posting the good stuff, and giving privacy a second thought. It is pivot’s digital and media literacy campaign and it will provide us with information and tools to use media effectively.
Digital Literacy for Digital Natives and Their Professors
In yesterday’s Inside Higher Ed’s technology blog, Joshua Kim wrote about “Courses, Facebook, and Secret Groups,” in which he pointed out that “There is a world of social learning going on, and we (meaning us instructors, educational technologists – basically anyone employed on the instructional or administrative sides of the house), know nothing about what […]
Reframing Information Literacy as a Metaliteracy
Social media environments and online communities are innovative collaborative technologies that challenge traditional definitions of information literacy. Metaliteracy is an overarching and self-referential framework that integrates emerging technologies and unifies multiple literacy types. This redefinition of information literacy expands the scope of generally understood information competencies and places a particular emphasis on producing and sharing […]
Empowering Educators: Supporting Student Progress in the Classroom with Digital Games (Part 2)
There is growing interest in the use of digital games as part of K-12 teachers’ classroom instruction. For example, in Washington State, legislation1 is being considered to create a pilot program for integrating games into the school curriculum. And in the fall of 2014, the White House and U.S. Department of Education hosted a game […]
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