Two recent surveys have shown that children and teens are spending an increasing amount of time using electronics and media. It’s “off the charts,” according to Common Sense Media, which surveyed the media habits of youth ages 8 to 18 this year. How can out-of-school time programs respond?
Better the Data You Know: Developing Youth Data Literacy in Schools and Informal Learning Environments
We live in an era of unprecedented growth in the use and impact of data. While large institutions are using data about individuals to drive decision-making, small organizations and civic hackers are using open and public data to innovate for social good. Meanwhile, the educational and informational resources to enable individuals to understand this data […]
Let’s play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants
Abstract: In this paper, we report on a longitudinal study that investigates the effects of video-game play on intergenerational perceptions amongst youths and the elderly after participating in a program involving regular interaction sessions over two months. Each pair of participants, consisting of one youth and one elderly, was randomly assigned to either the video-game […]
Better Together – Let our kids help create a better Internet
There are 37 million kids aged 3-17 that have access to the Internet, representing 18% of all who have Internet access in the U.S. Let’s just admit: kids know a lot. Each year, many countries, organizations, governments, schools, and individuals around the world have used Safer Internet Day to raise awareness about a wide range […]
Can Cooperative Video Games Help With World Peace?
Recent research conducted by ScienceDaily shows that playing cooperative video games, as opposed to playing competitive or solo games, elicits a host of social benefits among players of different backgrounds. The evidence suggests that it encourages teammates to see helpful, collaborative behaviors as both valuable and commonplace. Further, these pro-social benefits extend beyond the virtual […]
Online Games: Literature, New Media, and Narrative
About the Course: Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are […]
The Centre for Youth and Media Studies
The Centre for Youth and Media Studies (GRJM/CYMS) specializes in exploring questions of this nature. Founded in 1988, the Centre focused its initial efforts on analyzing television programming and viewing, and on the promotion of quality media content for youth. As youths’ media practices have become more diversified, the GRJM/CYMS quickly realized the importance of […]
I AM not the MEdia
Incorporated in May 2011, I AM not the MEdia is a 501C3 non-profit organization founded in Charlotte, NC. The organization strives to promote self pride with its national campaign for all ages, and educate teens (ages 13-18) and young adults (ages 19-24) through programs and educational events that teach media literacy. Our mission is to […]
Media Research Center
Since 1987, the Media Research Center (MRC) has been the nation’s premier media watchdog. We don’t endorse politicians and we don’t lobby for legislation. MRC’s sole mission is to expose and neutralize the propaganda arm of the Left: the national news media. This makes the MRC’s work unique within the conservative movement. The Media Research […]
African Youth Media Network
The mission is furthering participatory democracy, academic skill development and active learning. By partnering with educators we provide students training in media literacy, technology, production and public broadcasting. By amplifying youth voice and nurturing inter-generational dialogue, students practice citizenry and leadership to create positive and caring communities. Youth Media Project contracts with public schools, colleges, […]
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