“We support the arts across Europe by investing in people and projects whose work is innovative and border-crossing. This involves giving young people the chance to make the most of their creativity and have their work displayed and discussed in mainstream media. It means encouraging open artistic exchange, through special collaborative projects and by funding […]
Resources
Blogging
“Before the 1990s, the world consisted of one-way media formats. Newspapers told us the stories they felt were important, cut out information they felt to be irrelevant, and gave us a very limited view of the world. Radio brought us news, talk, and music entertainment that someone else thought we would find interesting or compelling. […]
Comic and Lesson Questions – Rabbit and Bear Paws
“Rabbit and Bear Paws is the creation of Chad Solomon, a graphic artist with a desire to present a truer perspective on Native American culture than is available in the mass media. Below we present his media literacy episode of Rabbit and Bear Paws created exclusively for Understand Media. This is perfect for in-classroom use […]
How Children Are Taught To Be Consumers
“From a very young age, the media teaches children how to be consumers in society. The media tells children about everything from what types of cereal to eat to what type of clothes to wear. They do this by using a creative technique that doesn’t involve selling the product itself. Commercials aimed towards children (and […]
How To Teach Media Literacy in the Classroom
“As more an more parents demand their children receive some media education in school, and as more and more school districts realize the benefits of teaching children how to become active media consumers, more and more teachers will be teaching media literacy in schools. But how do you go about teaching something as intangible as […]
iTREK – SWICN Computer Clubhouse and the Digital Hub Learning Initiative
“iTrek was originally a pilot project carried out in 2007 as a joint partnership between the SWICN Computer Clubhouse and the Digital Hub Learning Initiative. Now in it’s second year, iTrek has returned, on a larger scale with an even more innovative game. The core idea behind iTrek was the creation of a digital, physical […]
M/Cyclopedia of New Media.
“The M/Cyclopedia, first published in November 2004, provides a backdrop to many of the debates conducted through M/C, but also stands as a publication in its own right. In the ever-changing new media environment it is important to track the development of key issues and terms; the M/Cyclopedia helps with task. It is updated every […]
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