PROJECT GIRL is a girl-led, arts-based initiative created to enable girls to become better informed critical consumers of mass media advertising and entertainment. In other words, to become more media literate. The purpose of PROJECT GIRL is to enable girls to look at all media forms with smart eyes so that they control the interpretation […]
Resources
Teaching Kids News
Teaching Kids News is a resource for parents, educators and youth to keep up to date with relevant news stories and also teach children about how to follow media and think critically about news stories. The resource also encourages kids to use digital media to expand their understanding.
PBS Teachers: Resources
This resource lists dozens of PBS web sites and TV programs dealing with both traditional and digital media literacy.
¿Qué lugar ocupa la TV en la vida de los chilenos?
La TV continúa siendo el medio preferido por los chilenos a la hora de informarse y según la encuesta, destinamos en promedio 3 horas y 24 minutos a su consumo diario, tenemos más televisores por hogar y un mayor acceso a la televisión de pago.
Media Literacy: Ambitions, Policies and Measures
European scholars and policy stakeholders are concerned that, in an ever-more complex digital media ecology, the demands on audiences to become media literate are growing. While stakeholders work to develop new initiatives, academic research is vital both to inform and critique. Entitled “Media literacy: Ambitions, policies and measures” and edited by Sonia Livingstone, this report […]
Blogging for Facilitating Understanding: A Study of Video Game Education
We analyze the deployment of an online blogging environment designed to support reflective practices among university students learning video game theory and game design. Blogging offers possibilities for collaborative learning by allowing learners to share knowledge and experiences with one another. This aligns with the notion that people learn better through building personally meaningful artifacts […]
The Nirvana Effect: Tapping Video Games to Mediate Music Learning and Interest
Rhythmic video games like Rock Band are enormously popular, but little attention has been paid to the potential impact these games might have on music education. This is a missed opportunity because the music concepts central to the comprehension of traditionally notated music are embodied in rhythmic games’ notation systems, including models of metric hierarchy, […]
Learning: Peering Backward and Looking Forward in the Digital Era
This article examines the evolution of the term ‘learning’ and how it has changed to apply to children and young people in the world today with the introduction of the many kinds of digital media available. This article was originally published in the International Journal of Learning and Media, http://www.mitpressjournals.org/doi/full/10.1162/ijlm.2009.0005.
Why Virtual Worlds Can Matter
Virtual worlds are persistent, avatar-based social spaces that provide players or participants with the ability to engage in long-term, coordinated conjoined action. In these spaces, cultures and meanings emerge from a complex set of interactions among the participants, rather than as part of a predefined story or narrative arc. This sense of “being with others” […]
A Developmental Lens for Designing Virtual Worlds for Children and Youth
Virtual communities have been extensively examined—including their history, how to define them, how to design tools to support them, and how to analyze them. However, most of this research has focused on adult virtual communities, ignoring the unique considerations of virtual communities for children and youth. Young people have personal, social, and cognitive differences from […]
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