Sugata Mitra, Professor of Educational Technology at Newcastle University and visiting professor at M.I.T., talks about how his Hole in the Wall Experiment helped poor children in the slums of Hyderabad, India teach themselves English. Giving them access to tools like computers, Mitra showed that uneducated, non-English speaking children could work in small groups and […]
Resources
Analyzing Survey Results for Media Usage of Japanese High School Students
This study is a substantive, qualitative survey targeting 500 high school students to discern the television and Internet media viewing behavior of secondary schools in a populous area such as Niigata City and Nagaoka City where presumably provides different sociological backgrounds and levels . The purposes of the study are a) to basically discern the […]
Juan Luis Moraza, Pensamiento Crítico y los Medios. Media Literacy
Juan luis Moraza, Escultor. Profesor del departamento de escultura de la Facultad de Bellas Artes de la Universidad de Vigo, presenta en este video el Proyecto Media Literacy durante la Jornada sobre el pensamiento crítico y los medios. Huesca, 17 marzo 2012
Training Graduate Students as Young Researchers to Study Families’ Use of Media
This article presents a research and teaching experience that took place within an international research project, Digital Inclusion and Participation (2009-2011) involving researchers from Portugal and the USA (Texas). The main aim of the project is to understand the conditions and tendencies of access and appropriation of digital media by users and non-users, with a […]
From Chess to StarCraft. A Comparative Analysis of Traditional Games and Videogames
From their historical origins games have provided us with dramatic models of the fundamental activities of humankind, such as sowing and harvesting (mancala games), war (chess) and construction (puzzles). However, games based on the same activity change significantly depending on the place and time they belong to, and therefore a comparative analysis between traditional games […]
Keys to Recognizing the Levels of Critical Audiovisual Reading in Children
Based on the results of several projects carried out with children and adolescents, we can state that knowledge of production and broadcasting aids the acquisition of critical media skills. This article combines three media education experiences in Venezuela, Colombia and Spain driven by a critical reception approach. It presents leading indicators for determining the level […]
The Digital Afterlife of Youth-Made Media: Implications for Media Literacy Education
The digital age has fundamentally re-configured the relationship between makers and users. Every networked action by a user has the potential to be reinterpreted by other users. The original intentions of media makers emerge from this process in recontextualized form that I call the «digital afterlife». The phenomenon of digital afterlife has striking implications for […]
Social Media and Self-curatorship: Reflections on Identity and Pedagogy through Blogging on a Masters Module
The widespread uses of social media have been celebrated as a unique opportunity to redesign innovative learning environments that position students at the center of a participatory, multiliteracy and peer learning experience. This article problemitizes the connection between the social uses of new media and relevant educational practices and proposes more rigorous theoretical frames that […]
Five Key Questions That Can Change the World
Developed and written by: Elizabeth Thoman Founder and Tessa Jolls President / CEO The original version of this document is available in Spanish under the title: MediaLit Kit™ Orientation Guide_______ Since the beginning of recorded history, the concept of “literacy” meant having the skill to interpret “squiggles” on a piece of paper as letters which, […]
The Impact of Technology on Character Education
Tessa Jolls, President and CEO, Center for Media Literacy U.S. Department of Education, Character Education Symposium 2008 Today, the global online village is open 24/7. Prior to this global village emerging, the local village provided children with a daily filter – adults — through whom youth learned about values, lifestyles and points of view. Today, […]
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