“Knowledge is built by the learner, not supplied by the teacher.” This constructivist tenet by Jean Piaget in his book The Psychology of the Child was taken one step further by Seymour Papert in The Children’s Machine, when he asserted that people learn by constructing something external and sharable, such as books, computer programs, sand castles, and even Flipagram videos. The act of creating something sharable is the power of quality game-based learning.
So what is quality game-based learning and how can it fit into the classroom? A good game doesn’t just shovel in nonrelevant math equations here and there. And it doesn’t make play the reward for correctly solving a problem. A good game inspires players to progress for the sake of achievement.