There are 37 million kids aged 3-17 that have access to the Internet, representing 18% of all who have Internet access in the U.S. Let’s just admit: kids know a lot. Each year, many countries, organizations, governments, schools, and individuals around the world have used Safer Internet Day to raise awareness about a wide range […]
Стратегии современного британского медиаобразования и его влияние на российскую медиапедагогику
В монографии осуществлен сравнительный анализ медиаобразования в Великобритании и России, направленный на выявление основных стратегий британского медиаобразовательного процесса, его влияние на развитие современной отечественной медиапедагогики. Рассматриваются социокультурные, методологические и теоретические основы, педагогические условия и механизмы с точки зрения содержания, организационных форм, основных направлений, анализа основных медиаобразовательных моделей и т.д., оказывающие наиболее существенное влияние на современное […]
Can Cooperative Video Games Help With World Peace?
Recent research conducted by ScienceDaily shows that playing cooperative video games, as opposed to playing competitive or solo games, elicits a host of social benefits among players of different backgrounds. The evidence suggests that it encourages teammates to see helpful, collaborative behaviors as both valuable and commonplace. Further, these pro-social benefits extend beyond the virtual […]
MIL/PEER?
MIL/PEER – Media and Information Literacy Platform for Exchanging Educational Resources – is a tool developed by Evens Foundation and Modern Poland Foundation to prepare, translate and publish educational resources. It allows organisations to collaboratively work on joint projects. Our goal is to increase the number and quality of media literacy projects in Europe by […]
Model for Successful Media Education
For German version, please visit: http://www2.mediamanual.at/themen/practice/mmt_21_modell_medienbildung.pdf Taking the general motto “media skills are identical with the ability to think critically” (Joseph Weizenbaum) the best media projects by European schools have been honoured since the school year 2001/02 with a media literacy award [mla]. Every year up to four hundred projects are submitted, around 90% of […]
Ten years of media education course in Slovenia
There has been a growing scholarly interest in the concept of media, citizenship, and education in the era of globalization (Hall 1999), especially in the context of the expansion of the European Union. Following the above, Slovenia was among the first post-socialist countries of Central-Eastern Europe that introduced and implemented a Media Education course into […]
媒介素养:青少年素质教育的重中之重
在信息时代,青少年的媒介素质教育是一个不可或缺的方面.媒介素养不仅是当代青少年必备的基本素质,也是终身学习社会对公民最基本的要求.在我国,媒介教育如何从专业教育的起点迈向公共素质教育,这不仅是全面推进青少年素质教育的当务之急,也是信息社会公民教育的题中应有之义.
Media and Information Literacy: Pedagogy and Possibilities
ABSTRACT: This paper will present an overview of UNESCO’s Media and Information Literacy (MIL) Curriculum for Teachers. This overview includes an exploration of key program areas for trainers in order to teach key issues related to MIL and the competences needed for developing programs. These program areas include: a conceptual and organizational framework; production and […]
E-learning, Knowledge Management, and Globalization: An Outlook
Abstract: Developments in Information and Communication Technology (ICT), particularly in intranets, the Internet, hardware, multimedia software, and videoconferencing have created a tremendous potential for multi-site course delivery and on-demand training to people’s work sites. Four major areas for implementing E-learning are: knowledge management for corporates, education and training for corporate and individuals, performance support, and
Online Games: Literature, New Media, and Narrative
About the Course: Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are […]
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