According to a report by Common Sense Media, 90 percent of youth have used some form of social media as a means to communicate with family, friends, peers and others. As we look at the way in which social media has evolved over the past five years, we can see that most social media outlets […]
Home Media and Children’s Achievement and Behavior
This study provides a national picture of the time American 6–12 year olds spent playing video games, using the computer, and watching television at home in 1997 and 2003 and the association of early use with their achievement and behavior as adolescents. Girls benefited from computers more than boys and Black children’s achievement benefited more […]
How After-school Programs Can Impact Kids’ Screen Time
Two recent surveys have shown that children and teens are spending an increasing amount of time using electronics and media. It’s “off the charts,” according to Common Sense Media, which surveyed the media habits of youth ages 8 to 18 this year. How can out-of-school time programs respond?
The Impact of Media and New Culture on Hong Kong Families
Changing political and economic systems around the world in the contemporary era are not only reshaping countries at the macro-level, but are also deeply influencing the family in terms of how it is formed, what its composition and structure is, and the interaction between family members. In this paper, we briefly review the definition of […]
The Case for Kids Programming: Children’s and Youth Screen-Based Production in Canada (2009 Edition)
Canada has a long tradition of producing popular and award-winning screen-based programming for children’s and youth audiences; a tradition that stretches back more than six decades to the National Film Board’s first forays in educational documentary and animation production in the 1940s. Canadians are well known for bringing entertaining live-action and animation programming to viewers […]
The Case for Kids Programming: Children’s and Youth Audio-Visual Production in Canada
Canada has a long tradition of producing popular and award-winning audio-visual programming for children’s and youth audiences; a tradition that stretches back more than six decades to the National Film Board’s first forays in educational documentary and animation production in the 1940s. Canadians are among the best in the world at generating content across all […]
Broadcast: EYMD 2015 – Media freedom in Europe and beyond
European Youth Media Days are annual event that brings together young journalists from all over the European Union, every year on different topic. This year´s European Youth Media Days tackled media freedom in Europe and beyond. The event took place from 20th to 22nd of October at the European Parliament in Brussels. It was organised […]
Better the Data You Know: Developing Youth Data Literacy in Schools and Informal Learning Environments
We live in an era of unprecedented growth in the use and impact of data. While large institutions are using data about individuals to drive decision-making, small organizations and civic hackers are using open and public data to innovate for social good. Meanwhile, the educational and informational resources to enable individuals to understand this data […]
Let’s play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants
Abstract: In this paper, we report on a longitudinal study that investigates the effects of video-game play on intergenerational perceptions amongst youths and the elderly after participating in a program involving regular interaction sessions over two months. Each pair of participants, consisting of one youth and one elderly, was randomly assigned to either the video-game […]
Children’s Media Use: A Changing World (Presentation)
Takeaway: – There has been a massive amount of change in online behaviour in the last few years – The big areas of increased use among children are in social media and short-form video – There is a lack of awareness among children about the nature and purpose of advertising. Interesting pull-out information from the […]
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