This page has information on the wide range of research projects that WAC is involved in. WAC’s research work is mainly concerned with examining the role that the arts and ‘informal education’ has in engaging with children and young people. It also wants to know if these qualities could be transferred across to the formal […]
Is informal learning the new ‘new literacies’?
This lecture was given in a seminar about digital cultures, informal learning and school practices.
Re-inserting Creativity: Instances of Practice?
This lecture was given in a seminar about creativity in practice.
Mimesis and Metaphors
This lecture was given in a seminar about metaphors in education
Rhetorics of Creativity
This lecture was given in a seminar about creativity in practice.
Pedagogy in the playroom
Drawing on research conducted as part of the ESRC TLRP-funded study Interplay: Play, learning and ICT in pre-school settings, Lydia discusses pedagogy relating to play with digital technologies and try to answer some questions that motivated the research. How explicitly do practitioners manage this play? To what extent do young children learn through play with […]
Learning the rules of play
Caroline Pelletier examines the social functions which a group of students ascribed to play, and how they used play as a framework for making meaning. The findings are based on a research study which involved students analyzing a variety of board games, including the relationship between their rules and the kinds of pleasures these provided. […]
Property management and branding in digital cultures: enriching the continuity of play through intertextual displacements
Toys, video games, animated TV series or feature films are strongly linked as they contribute to create meaningful cultural worlds for children. Inés will explore the complex inter-textual elaboration involving narratives, plot construction, graphics and artistic choices that international audiences recognize. The launch of new cultural products worldwide requires producers to cast a wide promotional […]
‘Writing’ Computer games: Towards a model of game literacy
Andrew outlines a provisional model of ‘game-literacy’, a research objective of the ESRC/DTI funded project ‘Making Games’. This uses examples of computer games made by children using the software developed during this project, and relates the forms of literacy discussed here to game-theory as well as earlier models of media literacy.
Winnicott’s ideas on transitional objects and play as a way of analyzing very young children’s digi-practices
This lecture was given in a seminar about how theories of play can inform analysis and practice when considering children’s interaction with digital cultures.
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