The so-called digital age of today depicts a constantly evolving information society that brings new challenges, needs and opportunities, especially for young people. New information and communication technologies have become central for the work of youth organisations as they entail emerging opportunities for young people to participate in the society they live in. Moreover there […]
World Wide Workshop: Social Media Technology and Learning
The World Wide Workshop is a global foundation for developing open-source applications of social media technology and game production, to enhance learning, innovation, entrepreneurship, and an understanding of the world in economically disadvantaged and technologically under-served communities.
Project Girl
PROJECT GIRL is a girl-led, arts-based initiative created to enable girls to become better informed critical consumers of mass media advertising and entertainment. In other words, to become more media literate. The purpose of PROJECT GIRL is to enable girls to look at all media forms with smart eyes so that they control the interpretation […]
Teaching Kids News
Teaching Kids News is a resource for parents, educators and youth to keep up to date with relevant news stories and also teach children about how to follow media and think critically about news stories. The resource also encourages kids to use digital media to expand their understanding.
PBS Teachers: Resources
This resource lists dozens of PBS web sites and TV programs dealing with both traditional and digital media literacy.
Media Literacy: Ambitions, Policies and Measures
European scholars and policy stakeholders are concerned that, in an ever-more complex digital media ecology, the demands on audiences to become media literate are growing. While stakeholders work to develop new initiatives, academic research is vital both to inform and critique. Entitled “Media literacy: Ambitions, policies and measures” and edited by Sonia Livingstone, this report […]
Blogging for Facilitating Understanding: A Study of Video Game Education
We analyze the deployment of an online blogging environment designed to support reflective practices among university students learning video game theory and game design. Blogging offers possibilities for collaborative learning by allowing learners to share knowledge and experiences with one another. This aligns with the notion that people learn better through building personally meaningful artifacts […]
The Nirvana Effect: Tapping Video Games to Mediate Music Learning and Interest
Rhythmic video games like Rock Band are enormously popular, but little attention has been paid to the potential impact these games might have on music education. This is a missed opportunity because the music concepts central to the comprehension of traditionally notated music are embodied in rhythmic games’ notation systems, including models of metric hierarchy, […]
Learning: Peering Backward and Looking Forward in the Digital Era
This article examines the evolution of the term ‘learning’ and how it has changed to apply to children and young people in the world today with the introduction of the many kinds of digital media available. This article was originally published in the International Journal of Learning and Media, http://www.mitpressjournals.org/doi/full/10.1162/ijlm.2009.0005.
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