This article proposes the study and analysis of the state-of-the-art in video game panorama, focusing on the tendency to use hate speech among young players. The immersion of the player in the symbolic arena of the game, where everything becomes possible, raises questions about the relationship between video games in the virtual world, and the […]
Lado B: Um Caso de Estudo sobre Jogos Críticos como Meio para a Literacia Mediática na Era da Pós-Verdade Política
A pós-verdade, termo brevemente definido como a desvalorização dos factos em detrimento dos interesses pessoais, apresenta como principal fenómeno as notícias falsas. Essas formas mediáticas de manipulação dos textos e imagens encontra o apogeu num ambiente info-comunicacional polarizado, onde o discurso sobre a verdade não é único. Essa subtil interseção entre a política e a […]
Ó ´stor, isso são fake news! – A literacia mediática e a construção do conhecimento histórico através de textos jornalísticos
Vivemos numa sociedade fervilhante. Sabemos que temos de estar informados. Sabemos que, por vezes, a informação que nos chega não é a mais factual. E também sabemos que a aposta na literacia mediática é a chave para uma participação em sociedade de forma esclarecida. Hoje em dia, não basta saber apenas ler, escrever e contar. […]
Hate Speech in social media: perceptions and attitudes of higher education students in Portugal
Hate speech in social media has been an increasing concern, particularly during the last decade. Today, the rates of technology adoption are very high, particularly among the younger groups. Students are permanently connected through mobile technologies and the explosion of social media led to major changes in the flows of communication. Social platforms became the […]
Call for Papers. Visual, digital and media culture: Images among generations
Social context determined by the culture of media convergence, together with the proliferation of digital devices connected to the Internet and their penetration among citizens, has given relevance, more than ever, to the media and visual culture. Digital media and images have conducted visual field towards the study of consumer´s practices and producer´s image, in […]
Construir a cidadania digital na rede
O ciclo de webinars CO(I)NCIDIR tem por tema “Construir a cidadania digital na rede”. Este ciclo de seminários pretende criar espaços de debate e de reflexão sobre os significados da investigação e das práticas da cidadania digital.Com uma periodicidade mensal, os seminários online são promovidos pela Rede ObLID. A Rede ObLID (www.contemcom.org) é um grupo […]
Media e Literacia
“Media e Literacia” is a project built between Portugal and Brazil during Raquel Pacheco’s master’s program at the Universidade Nova de Lisboa. The first priority was to give voice to marginalised young people and to transform their lives through education and media. This is how the network Media e Literacia was created. It is currently […]
A Panorama of Media Education in Brazil, Portugal and Spain
The anthology Agents and Voices: a Panorama of Media Education in Brazil, Portugal and Spain aims to contribute to strengthening international networks, the visibility of current research, and the exchange of experience regarding strategies and challenges, while promoting the field in each context. Agents and Voices is the English version of the 2014 yearbook Agentes […]
La singularidad del lenguaje del videojuego (portugués)
Este recurso se concentra en el análisis del lenguaje que permite a los videojuegos comunicar ideas y estimular las emociones de los jugadores. Presenta un enfoque que pone al juego del lado de las artes y los juegos menos tradicionales. El autor desarrolla el soporte teórico de este enfoque desde el establecimiento de los parámetros […]
New Environments of Media Exposure – Internet and narrative structures: from Media Education to Media Pedagogy and Media Literacy
By observing some of the new environments of media exposure, such as the internet, the mobile communication devices and situations, or the console games’ interaction patterns, we discern that there is a great need for research into, and development of, the field. In order to gather better knowledge about our individual and social situation in […]